Moveing out of movement after the next few play tests
I fixed a few bugs like the player engaging in aiming when they shouldn't be. Sprint being a dramatic difference from walking speed and attacking. weapon swapping being clunky. I am aware there is no controller support for menu focus yet. but i did add close menu focus on controller. I also fixed other interaction points that needed to be setup. IE gates work, keys can be picked up and used, spawners are distance based, and non-tagged enemies don't affect gates, spawners or pickup requirements. These will all be part of the second Demo for interactions, but some people started testing into the other areas since they were available. I also added some more things for movement interaction.
Get Private Title Previously "Quantum Knights"
Private Title Previously "Quantum Knights"
Steam Target for December 2025
Status | In development |
Author | Thomas O'Brien (ohh_bee) |
Genre | Action, Adventure, Puzzle |
Tags | 3D, slayer |
More posts
- Finalizing The movement controls83 days ago
- Getting closer to finalizing the demo for movement and move to other systems.99 days ago
- Working on Speed.Feb 10, 2025
- Adjusted for easier testing.Feb 06, 2025
- Adjusted for easier testing.Feb 06, 2025