Early Movement demo.
A downloadable game
(Quantum Knights) This is a progressing iterative build. No frills no art direction thus far. keyboard mouse or controller. The movement demo testing is concluded, and I will be moving to core interactions for the game. Stuff you can push, open, toggle, slide, ride on etc. Demo development has concluded. This is a solo project.
Here are the inputs thus far.
Basic Controls
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WASD -directional movement and diagonals
F key hold - to interact, pick up and drop.
Space Bar- Jump
Right Mouse Button Tap -Evade or Hold to barrier
Hold Shift - Sprint
Tab - Menu Focus
Middle Mouse Button Hold Down - adjust Camera
Mouse Scroll - Swap Weapons
Left Mouse Button- to perform Weapon Actions.
These action calls vary based on tapping,
holding and weapon type
Controller Support
I key to toggle menu basic. << mainly to get to exit button.
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Left Joystick-directional movement and diagonals
West Face Button hold - to interact, pick up and drop.
South Face Button- Jump
Left Trigger Tap -Evade or Hold to barrier
Left Joystick held down - Sprint
Right Joystick Hold Down - adjust Camera
Bumpers- Swap Weapons
Right Trigger- to perform Weapon Actions.
Select button to toggle menu basic. << mainly to get to exit button.
| Status | In development |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Thomas O'Brien (ohh_bee) |
| Genre | Action, Adventure, Puzzle |
| Tags | 3D, slayer |
Download
Development log
- Finalizing The movement controlsFeb 28, 2025
- Moveing out of movement after the next few play testsFeb 13, 2025
- Getting closer to finalizing the demo for movement and move to other systems.Feb 12, 2025
- Working on Speed.Feb 10, 2025
- Adjusted for easier testing.Feb 06, 2025
- Adjusted for easier testing.Feb 06, 2025

Comments
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Played for a bit and I had fun, I especially liked the bomb weapon. Took me a few tries but I did finally make it through the first set of doors. I think you're off to a great start and look forward to seeing where you take this!