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Devlog
Private Title Previously "Quantum Knights"
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Devlog
Finalizing The movement controls
February 28, 2025
by
Thomas O'Brien (ohh_bee)
After careful consideration from my 12 play testers that left comments or gave critiques. I have made changes that should align with later mechanics and game play...
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Moveing out of movement after the next few play tests
February 13, 2025
by
Thomas O'Brien (ohh_bee)
I fixed a few bugs like the player engaging in aiming when they shouldn't be. Sprint being a dramatic difference from walking speed and attacking. weapon swapping being clunky. I am aware there is no...
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Getting closer to finalizing the demo for movement and move to other systems.
February 12, 2025
by
Thomas O'Brien (ohh_bee)
adjusted evade, changed how camera is operated. considerations to increase general walking speed but I'm not quite sure yet as it plays much different on controller. also long press and short tap to s...
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Working on Speed.
February 10, 2025
by
Thomas O'Brien (ohh_bee)
1
Updated file to display current working build. I also made adjustments according to play testers within the bounds of how I see the game being played...
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Adjusted for easier testing.
February 06, 2025
by
Thomas O'Brien (ohh_bee)
Added some instructions. Adjusted lighting and area reflections. Reduced character glide and increased movement animations a bit...
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Adjusted for easier testing.
February 06, 2025
by
Thomas O'Brien (ohh_bee)
Added evade control back in since I was able to fix it. and also added quick exit button. I also wanted to post basic controls. WASD is general movement. Rotational control is from mouse. Middle mouse...
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